"The digital world has come up with few rules about what is and is not appropriate behaviour for digital citizens. How individuals behave as a member of a digital society (inside and outside school) has become an issue for technology leaders, parents and society as a whole."
Dr Mike Ribble, author of Digital Citizenship in Schools (ISTE)
'One thing is certain: unless we involve students in the process of thinking about the ethics and digital citizenship aspects of evolving technologies (rather than simply handing them rules that we tell them to follow), we can't really expect them to be able to transfer what they learn about one situation to a new situation. We don't want them to just follow rules; we want them to be smart enough about living a digital lifestyle that they could actually help make the rules.'
Prof. Jason Ohler, author of Digital Community Digital Citizen
We believe that transformative learning occurs when learners work together and discuss their experiences with others and thus define their personal meaning to the subject of Digital Citizenship. We use the Nine Elements of Digital Citizenship as the framework of the learning and aim to involve Students, Parents and Teachers for them to arrive at a mutual and deeper understanding of this still emerging topic.
Students will learn in class, online and at home a range of relevant Digital Citizenship topics such as:
The Student eLearning course can be taken on its own but the social interaction and therefore the value of the program greatly increase when other stakeholders of the school community get involved. Parents and Teachers can learn at the same time about these topics, but from their own unique perspectives and are encouraged both in school and at home to learn 'together' with their children/students both off and online. The program makes use of moderated online forums supported by activities to encourage all participants to contribute to a rich and textured conversation about Digital Citizenship.
The eLearning program can be run on most school servers. This avoids hosting costs and secures student privacy. The Moodle platform is easy to install and use. An active online community is always there for support 24/7 and is highly responsive.
* There may be some setting-up costs (e.g. optional school branding, topic inclusions/alterations, technical expertise in installing Moodle software and possible travelling costs).
'In a world that is increasingly digitised and automated, it is critical to the well-being and sustainability of the economy, the environment and society, that the benefits of information systems are exploited ethically. This requires deep knowledge and understanding of digital systems (a component of an information system) and how to manage risks. Ubiquitous digital systems such as mobile and desktop devices and networks are transforming learning, recreational activities, home life and work. Digital systems support new ways of collaborating and communicating and require new skills such as computational and systems thinking. These technologies are an essential problem-solving toolset in our knowledge-based society.
Digital Technologies provides students with authentic learning challenges that foster curiosity, confidence, persistence, innovation, creativity, respect and cooperation. These are all necessary when using and developing information systems to make sense of complex ideas and relationships in all areas of learning. Digital Technologies helps students to be regional and global citizens capable of actively and ethically communicating and collaborating.
'Digital Citizenship embodies much of the above and more. It reflects a number of different behaviours which include, but are not limited to, appropriate and effective ways we interact with people and/or information through media and technology. It is built on and guided by a set of values and principles reflecting the greater communities in which we work and play.
Adapted from National Library of New Zealand